AoeStats
← emanuelvicente14

MegaRandom

512224331Analyzed
2v2 RM · 5d ago on Oct 8, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
876
+15
🇺🇸 Huns · United States
874
+16
vs
🇹🇷 Koreans · Türkiye
881
-16
🇹🇷 Byzantines · Türkiye
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,079 10:25 18:01 33:52 ⛏ Fish Boom FC
21 844 12:02 19:59 39:06 ⛏ Fish Boom FC
20 818 10:14 18:52 — ⛏ Fish Boom FC
14 577 11:32 25:56 —

Resources

Player Food Wood Gold Stone Spent Collected
12,840 12,280 6,700 750 32,570 33,274
11,615 12,785 5,240 1,605 31,245 33,296
8,345 12,995 5,060 1,400 27,800 31,087
11,275 8,825 2,895 1,540 24,535 31,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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