AoeStats
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Arena

511190604Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1081
+13
🇨🇦 Chinese · Canada
1075
+14
vs
🇺🇸 Romans · United States
1029
-14
🇺🇸 Goths · United States
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,876 9:47 14:15 37:33 ⛏ Fast Castle
23 1,074 10:39 16:41 34:21 ⛏ Fast Castle
20 909 11:01 15:40 31:36 ⛏ Fast Castle
20 926 11:01 15:27 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,435 12,275 9,765 3,725 48,200 50,724
13,355 15,160 14,260 1,565 44,340 46,057
11,400 17,070 11,295 1,500 41,265 45,541
13,390 5,975 5,935 1,400 26,700 28,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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