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515806090Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 45m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1347
+14
🇨🇭 Bulgarians · Switzerland
1316
+15
🇨🇭 Romans · Switzerland
1296
+16
vs
🇦🇷 Saracens · Argentina
1345
-17
🇨🇭 Turks · Switzerland
1281
-14
🇪🇸 Byzantines · Spain
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,280 9:19 20:15 35:22 ⚔ Scout Rush
34 1,536 9:34 20:26 33:52 ⚔ Drush FC
33 1,470 9:16 17:48 37:19 ⚔ Archer Rush
32 1,453 9:21 21:26 36:30 ⚔ M@A Rush
31 1,398 10:11 14:31 — ⛏ Fast Castle
23 1,060 11:04 16:24 24:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,225 15,175 13,680 2,390 57,470 62,258
22,405 13,935 6,955 3,135 46,430 51,246
17,915 10,685 9,370 1,005 38,975 43,813
17,745 9,710 7,095 650 35,200 39,727
12,490 7,055 5,610 1,560 26,715 29,560
10,600 7,158 1,765 2,005 21,528 22,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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