AoeStats
← Kool Aid Kid

Arabia

511001803Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 32m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
984
+17
🇵🇪 Bulgarians · Peru
970
+18
vs
🇺🇸 Sicilians · United States
1022
-18
🇺🇸 Khmer · United States
998
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,052 10:36 18:46 — ⛏ Fast Castle
29 958 10:34 22:02 31:42 ⚔ FC into Scouts
20 643 11:15 27:59 — ⚔ Towers FC
20 652 10:22 14:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,770 5,530 2,425 1,245 17,970 21,520
7,475 4,611 2,780 1,200 16,066 18,285
5,390 4,472 1,065 1,165 12,092 12,740
5,445 3,318 1,125 1,050 10,938 10,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.