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Coastal Forest

511883140Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1184
+16
🇺🇸 Tatars · United States
1183
+16
🇲🇽 Cumans · Mexico
1178
+16
🇨🇴 Byzantines · Colombia
1142
+18
vs
🇲🇽 Lithuanians · Mexico
1214
-18
🇺🇸 Portuguese · United States
1194
-17
🇧🇩 Mongols · Bangladesh
1172
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🇨🇦 Vikings · Canada
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,114 9:14 24:35 — ⚔ Scouts into Skirms
43 1,696 9:41 20:06 35:07 ⚔ Scout Rush
39 1,530 10:26 14:11 32:15 ⛏ Fast Castle
37 1,428 11:12 16:35 29:33 ⛏ Fish Boom FC
31 1,192 11:50 20:23 —
27 1,070 10:46 20:45 29:54 ⚔ Fish Boom into Archers
21 820 10:38 16:21 35:51 ⛏ Fast Castle
18 711 12:16 16:54 29:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,140 11,955 11,995 2,250 47,340 53,198
16,825 14,620 8,180 3,675 43,300 49,802
18,255 11,286 10,465 1,745 41,751 44,627
16,955 8,380 10,195 300 35,830 38,368
15,575 12,099 6,075 850 34,599 35,958
13,930 10,680 7,650 200 32,460 35,966
8,575 9,568 6,960 2,200 27,303 31,467
12,360 11,723 390 1,360 25,833 30,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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