AoeStats
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Arena

511681408Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1240
+14
🇳🇿 Huns · New Zealand
1174
+16
🇺🇸 Danes · United States
1064
+21
🇺🇸 Romans · United States
1057
+21
vs
🇺🇸 Persians · United States
1292
-23
🇺🇸 Lithuanians · United States
1237
-20
🇲🇽 Bulgarians · Mexico
1197
-19
🇺🇸 Saxons · United States
976
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,597 11:37 15:44 30:33 ⛏ Fast Castle
41 2,327 12:50 16:30 37:12 ⛏ Fast Castle
34 1,972 11:35 17:06 38:33 ⛏ Fast Castle
30 1,704 9:53 15:03 32:34 ⛏ Fast Castle
23 1,334 11:10 14:46 29:43 ⛏ Fast Castle
20 1,162 11:48 16:02 36:18 ⛏ Fast Castle
17 998 11:15 15:47 41:14 ⛏ Fast Castle
15 871 11:35 15:40 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,175 23,540 20,630 2,395 89,740 101,247
41,030 17,230 14,820 6,835 79,915 89,821
35,670 17,445 18,300 3,845 75,260 77,924
28,240 19,748 18,165 4,935 71,088 84,252
28,855 18,220 13,470 2,155 62,700 89,353
27,240 14,965 14,200 3,710 60,115 65,014
12,400 16,430 9,740 4,900 43,470 54,492
14,810 14,740 4,940 2,935 37,425 37,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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