AoeStats
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Arena

513131237Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 36m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1696
+13
🇬🇧 Bengalis · United Kingdom
1633
+15
vs
🇦🇲 Italians · Armenia
1658
-16
🇩🇪 Dravidians · Germany
1580
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,477 11:41 15:50 29:49 ⛏ Fast Castle
42 1,520 8:34 21:11 26:01 ⚔ Archers into Fast Imp
35 1,279 10:20 14:29 29:53 ⚔ FC into Scouts
31 1,120 11:05 15:25 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,550 14,883 9,065 2,270 46,768 48,449
13,915 14,475 5,225 2,950 36,565 39,976
6,580 7,420 6,800 1,850 22,650 24,599
7,575 9,034 3,170 1,600 21,379 24,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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