AoeStats
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Arena

509854163Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 39m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1809
+11
🇦🇺 Lithuanians · Australia
1611
+19
🇨🇳 Bohemians · China
1591
+20
🇩🇪 Berbers · Germany
1574
+21
🇩🇪 Celts · Germany
1770
-21
1689
-18
🇩🇪 Ethiopians · Germany
1682
-18
🇦🇲 Georgians · Armenia
1592
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,406 10:52 14:32 31:08 ⛏ Fast Castle
53 2,111 10:26 14:29 29:51 ⛏ Fast Castle
51 2,008 9:54 13:36 30:27 ⛏ Fast Castle
46 1,841 8:28 21:26 — ⚔ Towers FC
44 1,731 10:25 14:29 31:40 ⚔ FC into Scouts
42 1,680 10:34 14:05 31:00 ⛏ Fast Castle
39 1,552 10:45 14:56 33:04 ⚔ FC into Scouts
32 1,264 11:02 15:34 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,560 24,330 7,590 2,200 57,680 59,767
24,745 9,755 10,945 3,580 49,025 52,048
20,250 16,005 9,290 2,345 47,890 49,172
18,675 15,240 9,290 850 44,055 50,760
16,025 17,820 6,310 2,350 42,505 49,970
13,745 9,220 7,295 1,400 31,660 34,616
8,700 9,342 3,720 3,695 25,457 26,510
8,440 6,798 3,105 910 19,253 20,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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