AoeStats
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Black Forest

508390889Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 45m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Ethiopians · New Zealand
1238
+13
🇦🇺 Khmer · Australia
1179
+15
vs
🇹🇷 Franks · Türkiye
1194
-15
🇨🇾 Japanese · Cyprus
1136
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,084 12:47 16:45 28:09 ⛏ Fast Castle
23 1,059 11:56 16:14 35:02 ⛏ Fast Castle
20 928 12:47 17:25 31:57 ⛏ Fast Castle
17 781 13:13 21:11 26:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,735 19,971 11,120 2,150 51,976 58,019
12,950 19,668 12,245 1,295 46,158 62,533
21,195 11,055 7,645 3,080 42,975 48,729
18,785 12,323 4,585 1,310 37,003 42,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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