AoeStats
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Golden Pit

515399140Analyzed
3v3 RM · 11d ago on Oct 22, 2026· 42m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1056
+14
🇲🇽 Koreans · Mexico
1011
+16
🇲🇽 Franks · Mexico
969
+19
vs
🇨🇳 Vietnamese · China
1030
-17
🇵🇪 Lithuanians · Peru
1007
-16
🇺🇸 Portuguese · United States
1004
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,785 10:28 15:20 39:04 ⛏ Fast Castle
38 1,643 9:54 24:52 36:53 ⚔ Towers FC
36 1,535 9:57 22:59 36:57 ⚔ Scout Rush
29 1,239 11:04 19:37 30:30 ⚔ Archer Rush
22 965 10:25 20:57 34:03
14 597 10:43 16:48 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,325 14,515 7,035 2,300 43,175 47,827
21,915 10,507 8,150 2,430 43,002 49,742
16,855 11,705 6,180 2,475 37,215 40,069
16,040 8,922 7,695 3,745 36,402 41,332
14,350 14,323 4,215 1,675 34,563 38,011
11,275 9,530 7,050 2,150 30,005 32,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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