AoeStats
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Arabia

515367275Analyzed
2v2 RM · 8d ago on Oct 22, 2026· 24m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1439
+2
🇨🇴 Persians · Colombia
790
+23
vs
🇲🇽 Koreans · Mexico
1039
-13
🇲🇽 Spanish · Mexico
994
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 1,750 8:50 22:24 — ⚔ Archer Rush
39 959 10:55 — — ⚔ Skirmisher Rush
27 656 11:03 18:12 — ⛏ Fast Castle
24 598 11:02 20:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,835 4,601 2,495 100 12,031 12,826
4,755 3,010 1,600 650 10,015 10,873
4,185 4,503 390 405 9,483 10,633
4,775 3,577 625 255 9,232 10,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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