AoeStats
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Black Forest

515360925Analyzed
2v2 RM · 19h ago on Oct 21, 2026· 62m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1025
+14
🇲🇽 Bohemians · Mexico
977
+17
vs
🇮🇹 Italians · Italy
1002
-16
🇨🇱 Japanese · Chile
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,389 12:04 23:28 36:53 ⚔ Archer Rush
27 1,707 11:57 20:00 35:02 ⛏ Fast Castle
25 1,556 11:25 21:24 37:25 ⛏ Fast Castle
12 772 15:12 19:59 33:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,855 31,787 20,285 3,125 84,052 89,350
14,250 31,437 21,710 4,010 71,407 103,931
19,235 27,075 8,410 1,450 56,170 89,541
12,625 13,310 9,830 2,900 38,665 54,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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