AoeStats
← BlackOwl

Pilgrims

515354904Analyzed
2v2 RM · 11d ago on Oct 21, 2026· 60m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
986
+18
🇮🇹 Turks · Italy
984
+18
vs
🇲🇽 Koreans · Mexico
1044
-19
🇲🇽 Byzantines · Mexico
994
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,764 15:08 21:03 37:33 ⛏ Fish Boom FC
27 1,640 13:54 25:43 41:10 ⚔ Fish Boom into Fire Galleys into Towers
26 1,596 11:59 30:23 49:05 ⚔ M@A into Fish Boom into Towers into Archers into Fire Galleys
12 740 14:49 18:49 31:46 ⚔ Fish Boom FC into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,195 32,095 8,260 1,810 65,360 69,763
22,060 21,680 15,495 1,725 60,960 61,478
14,470 12,985 5,005 2,515 34,975 36,388
10,195 11,525 9,470 1,600 32,790 37,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.