AoeStats
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MegaRandom

514220378Analyzed
3v3 RM · 17d ago on Oct 17, 2026· 80m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1031
+15
🇲🇽 Koreans · Mexico
1017
+16
🇲🇽 Cumans · Mexico
977
+17
vs
🇺🇸 Koreans · United States
1100
-19
🇺🇸 Italians · United States
986
-15
🇺🇸 Vikings · United States
950
-30
Player eAPM Actions Feudal Castle Imperial Opening
39 3,181 11:37 16:34 33:37 ⛏ Fast Castle
37 2,968 11:17 23:02 52:36 ⚔ Archers into Fire Galleys
35 2,834 10:14 25:32 32:52 ⛏ Fish Boom FC
29 2,366 10:52 19:39 29:20 ⛏ Fish Boom into Fire Galleys FC
24 1,922 14:18 26:22 40:34 ⚔ Fish Boom into Drush into Fire Galleys FC
11 909 10:24 28:43 41:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,100 74,235 23,780 4,750 113,865 118,401
27,830 52,030 21,035 3,680 104,575 138,709
34,235 40,005 18,690 5,010 97,940 151,352
35,060 27,320 21,475 4,850 88,705 119,380
25,650 28,444 10,155 3,200 67,449 69,236
21,200 9,382 8,110 3,615 42,307 48,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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