AoeStats
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Arena

513754336Analyzed
3v3 RM · 16h ago on Oct 15, 2026· 43m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
996
+20
🇲🇽 Koreans · Mexico
982
+20
🇲🇽 Bohemians · Mexico
938
+22
vs
🇦🇺 Spanish · Australia
1097
-21
🇦🇺 Bulgarians · Australia
1087
-21
🇨🇦 Celts · Canada
1052
-20
Player eAPM Actions Feudal Castle Imperial Opening
45 1,956 9:59 23:09 41:02 ⚔ Drush into Towers into Archers
33 1,435 9:52 15:21 34:03 ⛏ Fast Castle
29 1,290 10:59 15:28 33:00 ⛏ Fast Castle
25 1,080 11:21 16:21 36:40 ⛏ Fast Castle
19 813 10:17 24:07 — ⚔ Skirmisher Rush
17 754 11:01 16:51 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,195 17,045 13,160 1,500 50,900 60,878
15,310 18,870 11,455 3,450 49,085 56,210
22,285 13,943 8,255 850 45,333 51,878
13,245 12,345 5,960 2,580 34,130 44,399
12,475 12,733 5,415 2,365 32,988 37,136
8,345 5,290 3,335 1,545 18,515 18,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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