AoeStats
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Arabia

513331670Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 58m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1160
+9
🇵🇪 Turks · Peru
1043
+14
🇵🇪 Magyars · Peru
1010
+15
vs
🇲🇽 Varangians · Mexico
1028
-14
🇲🇽 Koreans · Mexico
1013
-13
🇲🇽 Spanish · Mexico
949
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,509 8:28 19:51 38:40 ⚔ Scout Rush
34 1,966 11:18 22:11 42:34
32 1,832 10:18 24:18 38:32 ⚔ M@A Rush
27 1,591 9:36 34:10 41:01 ⚔ Tower Rush
26 1,494 9:31 21:01 35:40 ⚔ Skirms into Archers
22 1,270 11:45 17:46 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,805 26,564 11,435 3,260 62,064 74,273
18,060 13,906 12,185 2,700 46,851 56,160
16,590 15,087 12,180 2,180 46,037 58,255
20,010 10,850 10,145 2,360 43,365 48,321
17,570 10,590 7,555 1,580 37,295 41,100
12,660 14,015 1,790 1,340 29,805 32,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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