AoeStats
← BlackOwl

Arabia

513324596Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 79m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1011
+15
🇦🇷 Celts · Argentina
989
+16
vs
🇲🇽 Koreans · Mexico
1030
-17
🇲🇽 Spanish · Mexico
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,987 15:35 22:29 37:45 ⚔ Drush FC
35 2,775 10:11 25:33 56:02 ⚔ Towers FC
34 2,701 9:56 23:54 35:15 ⚔ Champi Rush
24 1,885 19:46 26:18 31:20 ⚔ Drush FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,670 18,308 25,675 2,710 79,363 84,429
30,510 22,043 16,640 2,575 71,768 76,776
28,725 24,320 8,210 2,805 64,060 72,005
15,600 25,165 4,645 2,655 48,065 49,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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