AoeStats
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Arena

511902527Analyzed
3v3 RM · 1mo ago on Oct 7, 2026· 57m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1121
+12
🇦🇺 Spanish · Australia
1049
+15
🇨🇱 Mongols · Chile
1043
+16
vs
🇲🇽 Koreans · Mexico
1044
-15
🇲🇽 Danes · Mexico
1040
-15
🇲🇽 Bohemians · Mexico
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,148 11:57 17:25 37:03 ⛏ Fast Castle
52 2,947 10:08 14:12 32:30 ⛏ Fast Castle
44 2,489 10:37 23:53 44:17 ⚔ Archer Rush
38 2,171 9:07 21:35 39:18 ⚔ Tower Rush
29 1,643 10:44 16:22 37:41 ⛏ Fast Castle
21 1,208 8:56 16:22 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,320 36,665 25,515 4,400 89,900 93,630
23,985 36,605 10,450 2,315 73,355 81,573
23,950 20,960 17,590 4,150 66,650 91,341
23,675 14,565 13,300 1,780 53,320 61,983
19,675 19,123 8,660 4,215 51,673 53,693
14,500 18,740 5,435 2,375 41,050 50,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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