AoeStats
← BlackOwl

Yucatan

511456786Analyzed
2v2 RM · 18d ago on Oct 5, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1016
+13
🇲🇽 Mongols · Mexico
976
+14
vs
🇬🇧 Ethiopians · United Kingdom
960
-14
🇦🇺 Inca · Australia
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 902 12:45 19:06 — ⚔ FC into Archers
33 896 11:32 24:20 — ⚔ Archers into Skirms
32 887 10:16 20:52 — ⚔ Archers into Skirms
28 756 10:25 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,270 3,773 820 2,165 12,028 12,608
5,460 4,205 1,115 435 11,215 13,603
5,105 4,400 1,000 15 10,520 11,812
4,575 3,679 610 1,550 10,414 11,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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