AoeStats
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Black Forest

503635392Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 6m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1006
+12
🇲🇽 Koreans · Mexico
988
+13
🇲🇽 Bohemians · Mexico
956
+15
vs
🇧🇷 Persians · Brazil
940
-14
🇬🇦 Bohemians · Gabon
930
-14
🇹🇷 Sicilians · Türkiye
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 257 — — —
40 249 — — —
27 168 — — —
25 156 — — —
24 148 — — —
14 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 225 0 0 1,075 1,186
650 221 0 0 871 870
550 149 0 0 699 525
550 57 50 0 657 579
400 153 0 0 553 614
350 143 0 0 493 476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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