AoeStats
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Black Forest

512474853Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 54m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
971
+17
🇩🇪 Khmer · Germany
948
+17
🇺🇸 Celts · United States
948
+17
vs
🇩🇪 Poles · Germany
1004
-18
🇩🇪 Varangians · Germany
978
-17
🇩🇪 Khmer · Germany
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,668 12:13 16:10 31:20 ⛏ Fast Castle
30 1,654 11:53 16:23 29:08 ⛏ Fast Castle
21 1,127 13:11 20:13 34:10 ⛏ Fast Castle
17 901 13:07 17:07 34:03 ⛏ Fast Castle
15 838 13:20 20:03 32:07 ⛏ Fast Castle
13 733 12:53 20:58 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,295 19,290 15,005 1,165 68,755 88,107
15,985 29,198 16,860 5,135 67,178 77,196
34,975 14,499 10,140 2,250 61,864 77,356
31,245 12,590 3,695 2,045 49,575 52,866
22,850 16,503 8,265 1,500 49,118 56,285
20,045 15,196 7,265 6,055 48,561 63,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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