AoeStats
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Black Forest

512240146Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 58m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1040
+14
🇮🇪 Celts · Ireland
981
+17
🇧🇦 Italians · Bosnia & Herzegovina
914
+19
vs
🇩🇪 Turks · Germany
1004
-17
🇩🇪 Romans · Germany
995
-17
🇩🇪 Khmer · Germany
977
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,539 11:36 18:04 38:51 ⚔ Scout Rush
37 2,139 16:57 37:28 44:07 ⛏ Fast Castle
31 1,832 13:42 24:51 43:36 ⛏ Fish Boom
27 1,558 12:03 32:05 37:07 ⚔ Towers into Archers into Skirms
26 1,505 14:10 18:23 31:34 ⛏ Fast Castle
17 992 10:48 19:04 29:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,065 15,965 15,015 3,520 84,565 91,120
36,355 24,251 17,395 1,570 79,571 86,569
31,005 28,160 12,105 2,495 73,765 86,553
23,870 19,412 22,465 1,810 67,557 78,133
13,940 16,616 11,035 2,765 44,356 59,431
9,905 8,835 4,900 325 23,965 27,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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