AoeStats
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Arena

511153241Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 67m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
991
+13
🇩🇪 Romans · Germany
982
+13
🇩🇪 Khmer · Germany
963
+14
vs
🇩🇪 Britons · Germany
927
-14
🇩🇪 Huns · Germany
927
-14
🇩🇪 Franks · Germany
895
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,854 10:30 15:55 37:56 ⛏ Fast Castle
40 2,665 13:49 17:59 22:37 ◆ FC into Fast Imp
37 2,467 11:19 14:33 34:32 ⛏ Fast Castle
29 1,972 11:28 15:48 31:35 ⛏ Fast Castle
16 1,103 10:55 15:39 60:13 ⛏ Fast Castle
15 1,032 11:21 17:22 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,405 28,255 19,550 2,800 82,010 114,678
44,510 12,890 10,985 2,800 71,185 103,399
13,605 18,940 15,835 4,500 52,880 59,907
22,585 19,254 7,085 2,690 51,614 57,243
27,455 12,000 4,120 950 44,525 72,240
17,105 4,845 11,795 650 34,395 41,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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