AoeStats
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Arena

511143404Analyzed
3v3 RM · 12d ago on Oct 3, 2026· 70m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
975
+16
🇩🇪 Romans · Germany
966
+16
🇩🇪 Khmer · Germany
947
+16
vs
🇩🇪 Gurjaras · Germany
1210
-26
🇩🇪 Goths · Germany
872
-12
🇩🇪 Franks · Germany
822
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 3,047 12:35 17:42 21:55 ◆ FC into Fast Imp
39 2,768 12:13 15:25 31:37 ⛏ Fast Castle
31 2,177 10:13 14:07 33:03 ⛏ Fast Castle
25 1,782 12:32 16:34 31:19 ⛏ Fast Castle
23 1,641 12:26 16:26 31:13 ⛏ Fast Castle
19 1,355 11:07 19:03 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,575 27,405 29,585 2,570 122,135 149,273
79,455 15,990 21,425 2,800 119,670 133,011
37,605 34,080 19,360 2,150 93,195 119,966
42,050 20,925 18,605 2,895 84,475 107,643
37,045 29,485 8,820 1,300 76,650 87,090
23,855 20,305 17,710 2,050 63,920 70,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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