AoeStats
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Arena

511136701Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1103
+10
🇫🇷 Khmer · France
1036
+13
🇦🇷 Huns · Argentina
980
+15
🇫🇷 Varangians · France
882
+18
vs
🇩🇪 Turks · Germany
990
-15
🇩🇪 Romans · Germany
982
-16
🇩🇪 Khmer · Germany
961
-14
🇩🇪 Huns · Germany
893
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,871 14:53 19:18 23:35 ◆ FC into Fast Imp
35 1,564 10:49 13:57 — ⛏ Fast Castle
30 1,337 12:51 18:29 34:42 ⛏ Fast Castle
29 1,297 11:28 14:28 30:24 ⛏ Fast Castle
26 1,175 10:19 14:45 30:49 ⛏ Fast Castle
20 913 11:15 15:46 29:20 ⛏ Fast Castle
20 880 11:53 19:32 36:41 ⛏ Fast Castle
12 534 13:14 20:08 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,215 12,620 17,575 1,900 64,310 69,557
18,070 28,150 9,655 2,985 58,860 73,201
24,255 17,875 9,860 1,500 53,490 65,745
26,200 10,580 7,245 2,900 46,925 53,340
28,420 11,160 5,080 1,600 46,260 49,268
17,315 16,515 7,220 1,900 42,950 45,298
14,215 13,000 7,195 950 35,360 58,168
11,600 8,415 10,450 105 30,570 34,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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