AoeStats
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Arena

513617439Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 46m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1160
+16
🇺🇸 Romans · United States
1087
+19
🇺🇸 Khmer · United States
1068
+20
vs
🇬🇧 Aztecs · United Kingdom
1175
-19
1144
-18
🇩🇪 Franks · Germany
1140
-18
Player eAPM Actions Feudal Castle Imperial Opening
79 3,655 11:31 14:17 34:19 ⛏ Fast Castle
30 1,375 12:26 15:59 31:26 ⛏ Fast Castle
23 1,063 11:02 15:04 39:25 ⛏ Fast Castle
21 954 9:48 14:20 27:19 ⛏ Fast Castle
18 827 10:11 14:34 34:27 ⛏ Fast Castle
16 737 10:37 14:52 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,410 43,815 9,955 1,070 77,250 83,092
32,795 27,805 11,010 1,800 73,410 79,636
16,630 17,195 14,255 2,330 50,410 57,951
15,705 12,900 8,630 1,830 39,065 41,040
15,695 11,040 6,025 1,500 34,260 41,082
9,650 10,925 4,995 2,060 27,630 31,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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