AoeStats
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Arena

508733060Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 41m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
997
+11
🇹🇷 Huns · Türkiye
989
+12
🇫🇷 Britons · France
983
+12
🇷🇺 Ethiopians · Russia
954
+13
vs
🇨🇱 Aztecs · Chile
913
-13
🇪🇸 Italians · Spain
899
-12
🇦🇷 Saxons · Argentina
885
-12
🇺🇸 Wei · United States
876
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,482 10:31 17:56 32:02 ⛏ Fast Castle
31 1,297 13:55 19:13 33:29 ⚔ FC into Archers
28 1,140 11:23 19:07 28:23 ⛏ Fast Castle
18 752 12:18 21:43 — ⚔ FC into Scouts
18 756 13:43 17:23 32:39 ⛏ Fast Castle
18 750 11:57 17:15 33:29 ⛏ Fast Castle
17 703 11:10 18:48 28:05 ⛏ Fast Castle
17 720 10:46 16:42 38:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,995 17,830 7,655 2,400 47,880 54,642
13,560 15,360 10,980 2,300 42,200 50,321
20,160 14,370 6,235 980 41,745 47,871
20,290 8,490 11,340 750 40,870 43,068
13,050 12,164 7,950 950 34,114 43,256
12,335 9,580 5,565 1,450 28,930 32,876
10,650 8,815 7,125 1,420 28,010 29,925
9,240 7,470 1,345 1,745 19,800 22,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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