AoeStats
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Nomad

508238348Analyzed
4v4 RM · 29d ago on Sep 21, 2026· 26m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
953
+14
🇮🇳 Bulgarians · India
911
+16
🇹🇼 Cumans · Taiwan
906
+16
🇹🇼 Persians · Taiwan
894
+16
vs
🇫🇷 Burmese · France
938
-17
🇪🇸 Vietnamese · Spain
920
-16
🇪🇸 Bohemians · Spain
910
-16
🇪🇸 Burgundians · Spain
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 676 14:00 22:11 — ⛏ Fish Boom into Galleys FC
26 683 18:27 22:26 — ⛏ Fish Boom FC
24 633 14:02 25:26 — ⛏ Fish Boom FC
23 595 15:14 21:06 — ⚔ Fish Boom into Archers
23 611 18:02 23:42 — ⛏ Fish Boom into Fire Galleys FC
21 537 16:33 — — ⚔ Fish Boom into Drush
14 360 16:10 25:50 — ⛏ Fish Boom into Fire Galleys FC
13 331 14:40 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,825 3,770 2,575 100 15,270 14,665
6,040 5,360 695 200 12,295 13,277
4,630 4,610 785 750 10,775 10,216
4,850 4,625 305 360 10,140 12,328
4,335 3,777 1,375 130 9,617 9,820
3,375 4,618 425 855 9,273 9,814
4,535 3,529 950 105 9,119 10,351
3,750 4,540 360 175 8,825 11,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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