AoeStats
← HellooooNewman

African Clearing

504363479Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 70m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1304
+11
🇨🇦 Italians · Canada
1221
+14
🇨🇦 Vietnamese · Canada
1205
+15
🇨🇦 Bohemians · Canada
1200
+15
vs
🇧🇷 Magyars · Brazil
1202
-14
🇨🇦 Britons · Canada
1191
-14
🇨🇳 Turks · China
1186
-14
🇺🇸 Franks · United States
1176
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,888 12:35 47:59 62:30 ⚔ Archers into Skirms
46 3,242 14:31 18:23 52:06 ⛏ Fast Castle
45 3,163 15:05 20:11 45:22 ⛏ Fast Castle
39 2,784 13:07 20:55 41:43 ⚔ Scouts into Archers
29 2,036 12:19 17:38 37:52 ⛏ Fast Castle
28 1,942 14:19 23:07 45:56 ⚔ Scout Rush
27 1,918 13:03 27:33 — ⚔ Archers into Skirms
21 1,469 14:59 38:11 53:06

Resources

Player Food Wood Gold Stone Spent Collected
43,045 23,433 26,045 5,850 98,373 104,256
32,580 29,890 23,455 3,000 88,925 92,747
28,130 34,242 15,445 5,265 83,082 90,352
27,490 28,563 12,050 4,280 72,383 78,403
32,860 16,520 18,950 3,750 72,080 79,280
22,745 20,411 16,205 3,000 62,361 71,320
17,815 18,688 5,155 2,190 43,848 48,724
7,825 10,667 5,840 1,350 25,682 25,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.