AoeStats
← 理塘雪豹王

African Clearing

512892160Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
899
+14
🇨🇳 Mongols · China
897
+14
896
+14
🇨🇳 Huns · China
890
+14
vs
🇨🇳 Franks · China
880
-16
🇺🇸 Cumans · United States
852
-14
🇨🇳 Khmer · China
833
-13
🇨🇳 Goths · China
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 379 — — —
53 294 — — —
52 289 — — —
48 269 — — —
41 229 — — —
33 183 — — —
27 152 — — —
8 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 700 0 200 1,150 467
500 275 50 100 925 408
400 375 0 100 875 201
350 375 50 100 875 182
250 325 0 100 675 110
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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