AoeStats
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Arena

507371861Analyzed
3v3 RM · 1mo ago on Sep 17, 2026· 95m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
680
+18
🇺🇸 Persians · United States
669
+18
🇧🇷 Aztecs · Brazil
618
+20
vs
🇺🇸 Slavs · United States
782
-21
🇺🇸 Spanish · United States
776
-21
🇨🇦 Celts · Canada
599
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,670 12:02 16:17 29:26 ⛏ Fast Castle
23 2,153 10:48 18:17 33:11 ⚔ FC into Skirms
21 2,009 13:00 20:41 37:13 ⛏ Fast Castle
20 1,921 10:55 19:09 30:31 ⛏ Fast Castle
18 1,728 10:59 19:42 34:32 ⛏ Fast Castle
10 931 17:15 27:35 43:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,475 22,515 69,470 1,400 166,860 190,217
79,200 53,810 24,960 3,400 161,370 185,221
62,550 57,815 36,435 3,770 160,570 178,605
51,190 47,140 29,610 6,655 134,595 166,360
64,375 22,840 28,670 6,280 122,165 141,622
44,005 22,035 23,050 2,900 91,990 93,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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