AoeStats
← Flux

Black Forest

515348683Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 6m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1467
+16
🇫🇷 Persians · France
1439
+17
🇨🇦 Britons · Canada
1433
+17
🇩🇪 Celts · Germany
1421
+18
vs
🇫🇷 Mongols · France
1630
-23
🇫🇷 Shu · France
1591
-22
🇫🇷 Danes · France
1367
-13
🇨🇭 Cumans · Switzerland
1271
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 359 — — —
48 320 — — —
43 286 — — —
25 167 — — —
24 163 — — —
23 152 — — —
12 81 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 188 50 0 1,188 1,365
750 350 0 0 1,100 1,151
650 302 0 0 952 771
700 250 0 0 950 1,390
600 175 0 0 775 897
650 100 0 0 750 769
600 100 0 0 700 723
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.