AoeStats
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Arena

511859014Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 36m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1494
+9
🇨🇦 Magyars · Canada
1454
+11
🇳🇱 Franks · Netherlands
1379
+14
1374
+14
vs
🇨🇦 Huns · Canada
1482
-19
🇨🇱 Slavs · Chile
1285
-10
🇲🇽 Britons · Mexico
1282
-10
🇦🇷 Poles · Argentina
1269
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 1,747 10:51 15:00 — ⛏ Fast Castle
44 1,631 9:50 17:48 — ⚔ FC into Archers
42 1,560 10:35 14:37 31:50 ⛏ Fast Castle
38 1,385 10:09 14:53 32:31 ⛏ Fast Castle
36 1,320 10:58 15:06 29:05 ⛏ Fast Castle
30 1,095 10:59 14:41 27:58 ⛏ Fast Castle
26 969 10:05 14:07 28:07 ⛏ Fast Castle
19 702 10:35 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,700 10,160 10,720 1,700 42,280 51,836
19,260 12,565 8,550 1,550 41,925 45,769
17,645 12,355 6,615 2,900 39,515 45,036
16,835 10,180 7,610 200 34,825 38,129
12,785 11,660 5,525 460 30,430 32,508
10,130 7,560 3,655 870 22,215 25,749
10,880 4,422 5,490 750 21,542 22,530
12,260 6,620 1,910 610 21,400 21,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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