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MegaRandom

514911938Analyzed
2v2 RM · 18d ago on Oct 19, 2026· 40m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Hindustanis · Switzerland
1616
+13
🇲🇽 Aztecs · Mexico
1614
+13
vs
🇨🇦 Mapuche · Canada
1641
-17
🇨🇿 Lithuanians · Czechia
1450
-9
Player eAPM Actions Feudal Castle Imperial Opening
91 3,692 8:15 20:09 38:40 ⚔ Scouts into Skirms
48 1,920 8:23 24:28 — ⚔ M@A into Archers
43 1,717 7:58 24:13 39:36 ⚔ Archer Rush
32 1,293 8:14 27:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,310 10,038 5,855 1,570 33,773 34,848
13,460 12,645 3,160 1,710 30,975 32,385
11,020 10,339 5,380 940 27,679 29,905
9,530 8,355 620 300 18,805 18,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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