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Arena

513484719Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 49m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1640
+14
🇺🇸 Vietnamese · United States
1639
+14
vs
🇩🇪 Tatars · Germany
1620
-15
🇨🇿 Poles · Czechia
1562
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,923 11:03 14:38 27:56 ⛏ Fast Castle
55 2,734 10:35 14:07 28:19 ⛏ Fast Castle
40 1,974 11:02 15:04 27:38 ⛏ Fast Castle
32 1,579 10:46 14:23 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,370 26,105 21,335 3,080 84,890 93,949
24,420 27,484 23,375 4,610 79,889 82,785
30,650 24,605 16,955 3,690 75,900 80,510
27,750 23,965 11,450 3,055 66,220 69,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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