AoeStats
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Baltic

513431088Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 37m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1682
+13
🇲🇽 Dravidians · Mexico
1623
+16
vs
🇨🇴 Wu · Colombia
1662
-16
🇲🇽 Varangians · Mexico
1580
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,311 10:09 21:14 37:25 ⚔ Fish Boom into M@A into Archers
55 2,078 9:07 22:16 35:59 ⚔ Fish Boom into Galleys into Fire Galleys into Archers
53 2,028 9:23 21:24 35:34 ⛏ Fish Boom into Fire Galleys FC
39 1,468 10:38 22:43 32:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,890 18,007 6,285 2,215 39,397 43,091
13,825 15,343 5,275 4,460 38,903 41,917
8,950 13,322 5,285 755 28,312 29,150
9,355 8,717 4,655 1,905 24,632 29,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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