AoeStats
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Baltic

513428812Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 15m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1652
+10
🇲🇽 Varangians · Mexico
1566
+14
vs
🇲🇽 Dravidians · Mexico
1639
-16
🇲🇽 Persians · Mexico
1406
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 901 9:19 — — ⛏ Fish Boom into Galleys into Fire Galleys
54 836 10:30 — — ⚔ Fish Boom into M@A into Archers
48 740 11:35 — — ⛏ Fish Boom FC
25 390 10:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,250 2,627 300 0 6,177 6,521
2,250 3,224 685 0 6,159 6,252
2,475 2,200 625 0 5,300 5,944
1,500 1,030 50 0 2,580 3,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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