AoeStats
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Black Forest

508088784Analyzed
3v3 RM · 1mo ago on Sep 20, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
982
+13
🇪🇸 Mongols · Spain
935
+15
🇲🇽 Burgundians · Mexico
927
+16
vs
🇨🇴 Wei · Colombia
945
-16
🇨🇴 Bulgarians · Colombia
913
-14
🇨🇴 Poles · Colombia
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,480 14:31 21:31 38:10 ⛏ Fish Boom FC
30 1,401 13:25 24:24 34:09 ⛏ Fish Boom FC
29 1,347 13:16 18:42 34:22 ⛏ Fast Castle
21 975 13:16 19:10 32:11 ⛏ Fish Boom FC
18 824 13:08 17:19 35:19 ⛏ Fast Castle
9 441 13:42 22:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,875 21,370 9,215 1,625 56,085 62,287
20,910 9,930 14,220 2,080 47,140 55,853
20,005 10,377 12,260 2,275 44,917 53,221
17,395 12,851 8,780 2,325 41,351 46,191
16,670 11,663 6,545 3,090 37,968 47,397
7,270 7,200 2,560 1,195 18,225 22,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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