AoeStats
← MaxPower01

Nomad

511360396Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1317
+14
🇦🇷 Vietnamese · Argentina
1262
+17
vs
🇩🇪 Persians · Germany
1286
-16
🇩🇪 Dravidians · Germany
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,967 12:36 21:23 40:41 ⛏ Fish Boom FC
35 1,761 14:15 19:49 47:13 ⚔ Fish Boom into Towers FC
33 1,654 14:03 19:24 41:58 ⛏ Fish Boom FC
24 1,190 12:15 20:16 36:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,995 19,944 9,845 2,360 46,144 52,472
14,040 16,150 10,255 4,380 44,825 52,476
14,480 20,874 5,125 2,350 42,829 50,611
15,860 10,546 8,895 2,595 37,896 40,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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