AoeStats
← LG73

Arabia

513005705Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 50m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1213
+15
🇨🇴 Magyars · Colombia
1204
+15
vs
🇬🇧 Varangians · United Kingdom
1189
-15
🇬🇧 Maya · United Kingdom
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,688 9:28 24:57 45:24 ⚔ Scout Rush
31 1,582 10:06 24:02 — ⚔ Archer Rush
30 1,530 9:59 25:39 46:55 ⚔ Scout Rush
25 1,251 10:33 23:11 40:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,620 11,921 20,995 965 71,501 74,593
28,745 12,250 15,215 1,015 57,225 59,355
22,065 13,552 12,485 1,500 49,602 51,402
7,805 12,385 8,725 395 29,310 31,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.