AoeStats
← LG73

Arena

512982829Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 48m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1202
+14
🇬🇧 Turks · United Kingdom
1196
+14
vs
🇬🇧 Spanish · United Kingdom
1167
-14
🇳🇱 Inca · Netherlands
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,199 11:33 17:33 30:11 ⛏ Fast Castle
37 1,800 11:13 14:47 30:52 ⛏ Fast Castle
33 1,587 11:11 15:18 32:36 ⛏ Fast Castle
30 1,444 11:43 15:28 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,235 17,978 15,650 2,800 69,663 73,894
28,535 23,194 11,835 3,550 67,114 73,232
31,815 15,680 11,405 2,150 61,050 65,108
25,705 19,160 12,335 1,525 58,725 66,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.