AoeStats
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Arena

511798311Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 56m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1104
+17
🇨🇳 Magyars · China
1100
+17
🇩🇪 Spanish · Germany
1093
+18
🇧🇪 Mongols · Belgium
1089
+18
vs
🇲🇽 Hindustanis · Mexico
1170
-19
🇺🇸 Romans · United States
1135
-18
🇦🇷 Bohemians · Argentina
1117
-17
🇪🇸 Turks · Spain
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,525 7:49 21:39 40:57 ⚔ Towers FC into Archers
54 3,066 10:43 14:34 28:58 ⛏ Fast Castle
54 3,069 10:18 14:11 35:42 ⛏ Fast Castle
49 2,795 11:05 19:48 32:44 ⛏ Fast Castle
39 2,225 11:13 15:27 29:28 ⛏ Fast Castle
36 2,068 11:38 21:55 33:51 ⚔ M@A Rush
27 1,529 10:47 16:53 30:41 ⛏ Fast Castle
26 1,448 11:35 15:59 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,800 33,305 21,990 3,600 99,695 112,498
29,855 48,525 12,850 2,200 93,430 112,595
42,325 28,690 17,870 2,450 91,335 100,868
31,625 15,705 33,695 2,900 83,925 101,034
39,830 28,300 11,160 3,795 83,085 85,319
41,865 18,555 16,150 3,020 79,590 90,316
11,625 35,190 26,500 3,000 76,315 86,446
26,715 25,895 9,675 2,450 64,735 81,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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