AoeStats
← Murtaent

Black Forest

512439997Analyzed
3v3 RM · 8d ago on Oct 9, 2026· 46m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
918
+12
🇦🇹 Teutons · Austria
879
+14
🇺🇸 Goths · United States
831
+16
vs
849
-15
🇷🇸 Teutons · Serbia
839
-14
🇨🇭 Teutons · Switzerland
798
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,119 13:03 21:07 — ⛏ Fast Castle
22 1,024 13:36 26:30 — ⚔ Scout Rush
21 963 13:49 23:36 38:16 ⚔ Towers FC
20 949 11:34 19:35 37:35 ⚔ M@A Rush
13 602 11:31 37:48 —
12 558 13:17 19:18 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,765 9,144 8,305 1,810 41,024 46,674
15,055 8,165 7,235 2,925 33,380 35,930
10,600 11,420 5,975 1,790 29,785 32,322
11,130 8,272 5,460 2,615 27,477 28,531
10,370 7,745 3,530 2,410 24,055 27,116
6,520 4,295 1,000 950 12,765 14,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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