AoeStats
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Arabia

511632016Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 71m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
858
+16
🇬🇧 Gurjaras · United Kingdom
855
+16
🇬🇧 Wei · United Kingdom
843
+17
vs
🇧🇷 Vikings · Brazil
883
-17
🇷🇺 Huns · Russia
878
-17
🇺🇸 Britons · United States
832
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,497 11:21 27:10 54:38 ⚔ Scouts into Archers
25 1,797 12:00 21:19 43:17 ⚔ Skirmisher Rush
19 1,347 11:42 18:34 58:19 ⛏ Fast Castle
17 1,223 12:01 18:04 — ⛏ Fast Castle
15 1,087 11:59 26:29 —
13 923 10:21 20:20 45:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,525 22,442 18,495 5,470 68,932 78,605
22,140 17,103 8,510 4,065 51,818 59,605
22,005 12,449 10,875 2,540 47,869 51,527
18,885 17,330 5,845 1,600 43,660 50,698
13,945 9,315 7,530 3,075 33,865 47,801
14,555 14,625 1,055 2,205 32,440 33,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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