AoeStats
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Arena

511376644Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 48m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
819
+14
🇹🇷 Franks · Türkiye
813
+15
vs
🇦🇷 Turks · Argentina
818
-16
🇸🇪 Romans · Sweden
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,670 10:29 14:29 33:12 ⛏ Fast Castle
31 1,492 12:00 21:34 33:30 ⚔ Archer Rush
22 1,088 9:24 16:30 35:53 ⛏ Fast Castle
19 915 12:48 21:40 37:51 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,730 17,370 10,355 3,600 54,055 57,777
20,390 17,775 9,885 2,495 50,545 62,372
16,175 17,786 11,490 2,450 47,901 70,784
16,040 13,435 7,745 2,410 39,630 46,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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