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Arabia

511368686Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
792
+15
🇫🇷 Burmese · France
787
+16
vs
🇨🇱 Franks · Chile
788
-34
🇸🇪 Romans · Sweden
769
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 892 10:02 22:04 39:29
17 827 11:49 24:43 44:12 ⚔ M@A into Scouts
14 658 12:06 27:47 43:34 ⚔ Drush into Scouts
13 637 12:25 27:06 —

Resources

Player Food Wood Gold Stone Spent Collected
22,570 13,571 10,775 3,025 49,941 51,850
16,645 8,948 7,565 2,600 35,758 42,915
14,210 8,911 7,260 3,635 34,016 39,657
11,935 7,464 2,165 1,760 23,324 23,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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