AoeStats
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Nomad

511349331Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 52m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1253
+13
🇸🇪 Wu · Sweden
1241
+14
vs
🇨🇳 Tupi · China
1240
-15
🇺🇸 Varangians · United States
1148
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,032 14:25 19:58 43:04 ⛏ Fast Castle
30 1,593 13:20 18:19 28:54 ⛏ Fish Boom FC
25 1,311 14:22 19:34 — ⛏ Fish Boom FC
24 1,276 14:32 20:29 37:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,720 11,070 14,760 3,000 52,550 57,993
14,625 19,295 13,230 3,750 50,900 54,236
9,490 12,420 5,745 1,765 29,420 30,342
7,920 8,063 945 1,910 18,838 20,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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