AoeStats
← r998

Black Forest

507374928Analyzed
2v2 RM · 18d ago on Sep 17, 2026· 26m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
994
+15
🇺🇸 Cumans · United States
992
+16
vs
🇨🇱 Slavs · Chile
1002
-45
🇦🇷 Persians · Argentina
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 840 12:53 26:08 — ⚔ M@A Rush
29 751 13:36 22:49 — ⛏ Fast Castle
17 461 10:21 — — ⛏ Fish Boom
6 160 12:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,695 4,222 1,415 100 10,432 12,349
5,110 3,961 750 110 9,931 10,463
4,600 4,706 500 65 9,871 11,441
2,750 1,982 220 105 5,057 5,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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