AoeStats
← r998

Oasis

507372562Analyzed
2v2 RM · 18d ago on Sep 17, 2026· 36m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1029
+14
🇺🇸 Huns · United States
1014
+14
vs
🇨🇱 Slavs · Chile
1002
-42
🇦🇷 Franks · Argentina
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,852 10:10 23:36 — ⚔ Archer Rush
38 1,370 11:03 19:45 — ⛏ Fast Castle
18 644 10:28 21:21 — ⚔ Scout Rush
4 129 12:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,795 8,715 2,760 240 21,510 26,155
10,450 4,791 4,280 1,415 20,936 22,484
9,935 5,365 2,370 200 17,870 20,434
2,050 825 50 150 3,075 3,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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