AoeStats
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Nomad

512820754Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 43m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1405
+11
🇹🇼 Japanese · Taiwan
1313
+15
🇺🇸 Danes · United States
1291
+15
🇺🇸 Persians · United States
1288
+16
vs
🇨🇱 Varangians · Chile
1294
-15
🇲🇽 Danes · Mexico
1288
-14
🇦🇷 Magyars · Argentina
1287
-14
🇦🇷 Wu · Argentina
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,021 13:08 21:05 39:58 ⛏ Fish Boom into Galleys FC
42 1,822 14:06 20:31 36:29 ⛏ Fish Boom into Fire Galleys FC
35 1,504 14:51 21:15 40:12 ⛏ Fish Boom FC
35 1,489 12:20 20:17 39:56 ⛏ Fish Boom into Fire Galleys into Galleys FC
34 1,455 12:49 18:21 29:00 ⛏ Fish Boom FC
30 1,289 13:01 19:34 — ⛏ Fish Boom
22 943 13:28 23:50 — ⛏ Fish Boom FC
20 880 13:37 24:22 36:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,635 12,530 11,425 1,050 44,640 49,215
13,410 18,010 10,270 2,380 44,070 47,697
14,855 13,335 7,615 2,140 37,945 39,458
11,725 11,445 5,495 3,180 31,845 39,250
11,860 12,685 5,035 1,630 31,210 32,119
11,770 7,886 4,135 2,260 26,051 26,945
9,245 8,538 3,505 1,100 22,388 25,366
5,700 4,385 1,555 1,400 13,040 13,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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